﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class ListPlaces {

    public int MaxPlaces;
	public List<Vector3>places = new List<Vector3>();
	public ListPlaces()
	{
		places.Add(new Vector3(25.31f,4.771334f,210.97f));
		places.Add(new Vector3(-38.31f,4.771334f,210.97f));
		places.Add(new Vector3(-127.0f,2.0f,12.0f));
		places.Add(new Vector3(-25.0f,2.0f,-438.0f));
		places.Add(new Vector3(-162.0f,2.0f,-386.0f));
		places.Add(new Vector3(-220.0f,2.0f,187.0f));
		places.Add(new Vector3(188.0f,2.0f,116.0f));
		places.Add(new Vector3(-46.0f,2.0f,-69.0f));
		places.Add(new Vector3(-66.0f,2.0f,-399.0f));
		places.Add(new Vector3(-110.0f,2.0f,-105.0f));
		places.Add(new Vector3(232.0f,2.0f,-323.0f));
		places.Add(new Vector3(-138.0f,2.0f,29.0f));
		places.Add(new Vector3(-40.0f,2.0f,229.0f));
		places.Add(new Vector3(96.0f,2.0f,217.0f));
        MaxPlaces = 14;
	}
}
